Class SceneSerializer
Hierarchy
- SceneSerializer
Index
Methods
Static Clear CacheSearch playground for ClearCache
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Clear cache used by a previous serialization
Returns void
Static SerializeSearch playground for Serialize
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Serialize a scene into a JSON compatible object Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)
Parameters
-
scene: Scene
defines the scene to serialize
Returns any
a JSON compatible object
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Static Serialize AsyncSearch playground for SerializeAsync
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Serialize a scene into a JSON compatible object
Parameters
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scene: Scene
defines the scene to serialize
Returns Promise<any>
a JSON promise compatible object
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Static Serialize MeshSearch playground for SerializeMesh
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Serialize a mesh into a JSON compatible object
Parameters
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toSerialize: any
defines the mesh to serialize
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Optional withParents: boolean
defines if parents must be serialized as well
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Optional withChildren: boolean
defines if children must be serialized as well
Returns any
a JSON compatible object
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Class used to serialize a scene into a string