Class Slider3D
Hierarchy
-
Control3D
- Slider3D
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
-
Creates a new slider
Parameters
-
Optional name: string
defines the control name
-
Optional sliderBackplateVisible: boolean
defines if the control has a backplate, default is false
Returns Slider3D
-
Properties
Optional nameSearch playground for name
Defines the control name
on Pointer Click ObservableSearch playground for onPointerClickObservable
An event triggered when a control is clicked on (with a mouse)
on Pointer Down ObservableSearch playground for onPointerDownObservable
An event triggered when the pointer taps the control
on Pointer Enter ObservableSearch playground for onPointerEnterObservable
An event triggered when pointer enters the control
on Pointer Move ObservableSearch playground for onPointerMoveObservable
An event triggered when the pointer moves over the control
on Pointer Out ObservableSearch playground for onPointerOutObservable
An event triggered when the pointer moves out of the control
on Pointer UpObservableSearch playground for onPointerUpObservable
An event triggered when pointer is up
on Value Changed ObservableSearch playground for onValueChangedObservable
BABYLON.Observable raised when the sldier value changes
parentSearch playground for parent
Gets or sets the parent container
pointer Down AnimationSearch playground for pointerDownAnimation
Callback used to start pointer down animation
Type declaration
-
-
Returns void
-
pointer Enter AnimationSearch playground for pointerEnterAnimation
Callback used to start pointer enter animation
Type declaration
-
-
Returns void
-
pointer Out AnimationSearch playground for pointerOutAnimation
Callback used to start pointer out animation
Type declaration
-
-
Returns void
-
pointer UpAnimationSearch playground for pointerUpAnimation
Callback used to start pointer up animation
Type declaration
-
-
Returns void
-
Static MODEL_ BASE_ URLSearch playground for MODEL_BASE_URL
Base Url for the models.
Static MODEL_ FILENAMESearch playground for MODEL_FILENAME
File name for the 8x4 model.
Accessors
behaviors
is Visible
-
Gets or sets a boolean indicating if the control is visible
Returns boolean
-
Gets or sets a boolean indicating if the control is visible
Parameters
-
value: boolean
Returns any
-
maximum
-
Gets or sets maximum value
Returns number
-
Gets or sets maximum value
Parameters
-
value: number
Returns any
-
mesh
-
Gets the mesh used to render this control
Returns Nullable<AbstractMesh>
minimum
-
Gets or sets minimum value
Returns number
-
Gets or sets minimum value
Parameters
-
value: number
Returns any
-
node
-
Gets the transform node used by this control
Returns Nullable<TransformNode>
position
scaling
slider Backplate Material
-
Gets the slider backplate material used by this control
Returns MRDLBackplateMaterial
slider Bar Material
-
Gets the slider bar material used by this control
Returns MRDLSliderBarMaterial
slider Thumb Material
-
Gets the slider thumb material used by this control
Returns MRDLSliderThumbMaterial
step
-
Gets or sets step value
Returns number
-
Gets or sets step value
Parameters
-
value: number
Returns any
-
type Name
-
Gets a string representing the class name
Returns string
value
-
Gets or sets current value
Returns number
-
Gets or sets current value
Parameters
-
value: number
Returns any
-
Methods
add BehaviorSearch playground for addBehavior
disposeSearch playground for dispose
-
Releases all associated resources
Returns void
get Behavior ByNameSearch playground for getBehaviorByName
get Class NameSearch playground for getClassName
-
Get the current class name of the control.
Returns string
current class name
link ToTransform NodeSearch playground for linkToTransformNode
-
Link the control as child of the given node
Parameters
-
node: Nullable<TransformNode>
defines the node to link to. Use null to unlink the control
Returns Control3D
the current control
-
Class used to create a slider in 3D