Display Axes
Axes
It is often useful to be able to quickly display world and local axes to see position and rotation for example. For world axes use
const axes = new BABYLON.AxesViewer(scene, length_of_axes)
To make any of the x, y and z axes local to a mesh (or other appropriate object) use
axes.xAxis.parent = mesh;axes.yAxis.parent = mesh;axes.zAxis.parent = mesh;
You can customise the axes, which do not have to be orthogonal, using
axes.update(position, xAxis, yAxis, zAxis) //all parameters are Vector3s